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Pieter Simoons is the founder of Crystal Shard and has done the design and programming of pretty much everything here. In his spare time, he's a business consultant. He reads way too many books, and enjoys windsurfing.
Elissa is a chemical engineer living in Australia. She's the main artist for most of our games. Aside from computer art, she also makes paintings, plays music, and feeds the birds.
Gerben Dirksen is a PhD student of astrophysics. He lives in Germany, and is an avid Bridge player. He is one of the main level designers for SubTerra.
Vincent van der Goes is a PhD student of computer science. He lives in the Netherlands, and is an avid Go player. He is heavily involved in testing and balancing Leylines.
Vladislav Nachev is a biology student who alternates between living in Germany and doing research in exotic faraway countries. He's the main portrait artist for most of our adventure games.
Marcel lives in the Netherlands, where he variously studies and takes cycling trips in the rain. He's the designer for Quest Fighter and QF2.
Dmitrii Zavorotny is a database programmer living in the United States. He has composed the music and done some of the art (mostly portraits) for Heroine's Quest. He enjoys hiking and urban development.
Our mascot, a marsupilami. He lives with Radiant.
About Crystal Shard
An independent game development group spanning three continents, it was founded in 1999 with the aim to sell shareware games. In 2004 it released its games as freeware instead, simply making them for the art and the hobby.
Others about us
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