Translators wanted

We are looking for volunteers to help translate our games. If interested, please contact us.

Contact information

To discuss our games, ask for hints or assistance, or just say hello, please visit our forum.

If you are interested in working for us, click here to send a message; please provide a link to samples of your work.

For business queries or interviews, click here to send a message.

Radiant

Pieter Simoons is the founder of Crystal Shard and has done the design and programming of pretty much everything here. In his spare time, he's a business consultant. He reads way too many books, and enjoys windsurfing.

Fizzii

Elissa is a chemical engineer living in Australia. She's the main artist for most of our games. Aside from computer art, she also makes paintings, plays music, and feeds the birds.

Gerben47

Gerben Dirksen is a PHD student of astrophysics. He lives in Germany, and is an avid Bridge player. He is one of the main level designers for SubTerra.

Grobblewobble

Vincent van der Goes is a PHD student of computer science. He lives in the Netherlands, and is an avid Go player. He is heavily involved in testing and balancing Leylines.

Meerbat

Vladislav Nachev is a biology student who alternates between living in Germany and doing research in exotic faraway countries. He's the main portrait artist for most of our adventure games.

Mortal Wombat

Marcel lives in the Netherlands, where he variously studies and takes cycling trips in the rain. He's the designer for Quest Fighter and QF2.

Nikolas

Nikolas Sideris is a Greek composer who resides in London. As a freelance composer, he has made most of the music for A Tale of Two Kingdoms, and helped with the voice pack for Warthogs.

Stewboy

Stuart Rynn lives in Australia. Starting as an avid SubTerra player, he ended up as one of the main level designers for SubTerra II.

Corby

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Dmatrix

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Pluisje

Our mascot, a marsupilami. He lives with Radiant.

About Crystal Shard

An independent game development group spanning three continents, it was founded in 1999 with the aim to sell shareware games. In 2004 it released its games as freeware instead, simply making them for the art and the hobby.

Others about us

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