![]() Spell List | ||
• Body magic • Mind magic • Energy magic • Chaos magic More walkthroughs here. | ||
Universal spells | |
| Abjuration | Strips an enemy wizard of all power and magic, ultimately defeating him |
| Goblin's Curse | Taunts an enemy wizard by changing his visage into a goblin |
| Minor Cancellation | Removes enemy spells from a single unit |
| Major Cancellation | Removes enemy spells from an area or group of units |
| Wealth of Croesus | Creates a heap of shiny and precious gold |
Faith-based spells | |
| Divine Petition | Cast down your beliefs and ask succor from a different power |
| Devouring Deep | For followers of Xaos, summons a fearsome leviathan |
| Nature's Guardian | For followers of Yequay, calls forth a stalking feline |
Body initiate | |
| Black Plague | Strikes enemy troops with a contagious disease |
| Eagle's Flight | Causes one of your units to sprout wings and fly |
| Ethereal Path | Magically enhances roads for speedy travel |
| Mending | Heals your units of wounds and disease |
| Might of Giants | Grants one of your units fantastic strength in combat |
| Rejuvenation | A lasting enchantment that heals all of your units fully each week |
| Restless Dead | Summons a skeletal guard to do your bidding |
Body adept | |
| Blindness | Strikes stack of units with blindness |
| Create Golem | Animates a living statue of great strength |
| Gaea's Bounty | Improves terrain by causing plants to grow |
| Great Harvest | Blesses the farms in a city, thus causing a population boom |
| Reaper's Touch | Causes an enemy unit to wither and fall over dead |
| Rock's Embrace | Gives one of your troops the endurance and camouflage coloring of stone |
| Simulacrum | Creates a duplicate of any unit, under your control |
Body master | |
| Earthquake | Strikes an enemy city with severe tremors, destroying buildings and people |
| Immobilize | Freezes a group of units in place indefinitely |
| Imperviousness | Imbues one of your units with temporary invulnerability |
| Night Eternal | Converts units dying anywhere into zombies under your command |
| Seismic Reorganizer | Radically alters the countryside |
| Vampirism | Transforms one of your troops into a mighty vampire |
Mind initiate | |
| Cloak of Shadows | Hides all your units, until they move |
| Haunting Presence | Calls forth a ghost to strike fear into the hearts of enemy citizens |
| Invisibility | Turns one of your troops invisible permanently |
| Jinx | Curses enemy units with bad luck and lessens their resistance |
| Revelation | Reveals a far away part of the world map |
| Scrying | Summons a floating eye to help you scout for hidden enemies |
| Worker's Zeal | Improves morale in a city to make the citizens work harder |
Mind adept | |
| Amnesia | Causes an enemy wizard to forget what he explored in the world |
| Ancestral Learning | Train your troops' combat prowess using ancient knowledge |
| Discordance | Causes a group of enemies to quarrel and scatter |
| Eldritch Barrier | Conjures a horrid illusion that cannot be passed by normal troops |
| Foresight | Makes a unit automatically move away when it would be attacked |
| Mind Shield | Protects one of your troops from hostile magic |
| Psionic Gift | Imbues a unit with a mental blast to attack its enemies |
Mind master | |
| Countermagic | Disrupts an enemy wizard's concentration, ruining the spell he was casting |
| Dominance | Charms an enemy unit to convince it that you are its true master |
| Nightmare's Wake | Conjures an invisible night stalker to fight for you |
| Telepathy | Read the mind of an opposing wizard |
| Tranquility | Disallows an enemy wizard's troop from attacking cities |
| Translocation | Instantaneously teleport a group of units elsewhere |
Energy initiate | |
| Aurasight | Allows one of your troops to detect invisible enemies |
| Forging Flame | Automatically enchants every unit build in (or summoned into) target city |
| Scorched Earth | Burns enemy plains and forests into useless wasteland |
| Shimmering Shield | Conjures an energetic barrier that protects your troops from missile attacks |
| Summon Imp | Calls a wicked spirit from the netherworld that loves to blow things up |
| Sunbeam | Focuses the light of the Sun to blast evil undead forces into oblivion |
| Winter's Chill | Freezes enemy troops to slow them to a crawl |
Energy adept | |
| Aether Sense | Attunes your mind to detect the usage of magic anywhere in the world |
| Conjure Elemental | Summons a being of living flame to do battle for you |
| Flame Lance | Strikes a group of enemies with searing arcane flames |
| Magic Seal | Prevents positive spells on your units from being dispelled |
| Nexus | Focuses Leylines around a city to increase its mana production |
| Radiant Flare | Every wizard can detect the enchanted unit everywhere |
| Wreath of Flame | Engulfs one of your units in protective flame that hurts all attackers |
Energy master | |
| Dragon's Call | Summons the huge firebreathing monstrosity known as a dragon |
| Lightning Strike | Calls down a vast lightning storm that does great damage in a large area |
| Mana Drain | Curses an enemy wizard to leech away a large amount of his mana each week |
| Meteor Storm | Continually ravages the entire world with flamy obliteration |
| Spellshaping | Move spells from your units to enemy units, or vice versa |
| Storm Run | Greatly increases the overland speed of one of your units |
Chaos initiate | |
| Aquatic Mutation | Endows a unit with gills, allowing it to swim |
| Blight | Renders a resource, fortress or watchtower unusable |
| Call the Void | Makes the Void expand each turn to swallow the world! |
| Chimeric Bond | Summons a flame-breathing chimera |
| Degenerate | Transforms your own units into undead, reducing their upkeep |
| Flicker | Teleports one of your units at random |
| Glyph of Warding | Puts an invisible trap on the map, that detonates when a unit enters |
Chaos adept | |
| Delusion | Cloaks a stack of units in illusions to disguise them |
| Distilled Death | Summons a nasty slime that slowly multiplies |
| Greed's Treachery | Turns a city's inhabitants greedy, increasing its upkeep cost |
| Insanity | Drives a unit insane, causing it to lose most of its abilities |
| Misery | Decreases happiness of all citizens throughout the world |
| Third Eye | Imbues a unit with disturbing visions of its surroundings |
| Tempest Ward | Wraps a city in chaotic magic, shielding it from enemy spells |
| Toxic Touch | Mutates a unit into a venomous monstrosity |
Chaos master | |
| Chimeric Horde | Summons a Chimera to each battle in which you have less than six units |
| Polymorph | Transforms a stack of units into random others |
| Glory | Bestows three random beneficial enchantments on a unit |
| Invoke Archon | Summons an intimidating overbeing that calls forth fear and lightning |
| Thoughtshatter | Causes an enemy wizard to lose knowledge of one of his spells |
| Warp Magic | Causes magical backlash against all of an enemy's enchanted units and cities |