Heroine's Quest: The Herald of Ragnarok is an adventure / RPG hybrid. Like in many adventure games, you have a world
to save, and must use your wit, guile and inventory to puzzle your way through. Like in many
roleplaying games, you can customize your character with various classes and skills, and must
train yourself in combat against the fierce monsters in your way.
The game is designed in the spirit and atmosphere of
the classics, and strives to have the same high quality of art, music, and plot. With multiple
character classes and several solutions to many puzzles, the game has excellent
replayability.
Please support our project with a donation:
At the dawn of time, in the primordial void of Ginnungagap, the Aesir gods fought a lengthy war against the jotunn, or frost giants. Finally Odinn, Lord of the Aesir, struck down mighty Ymir, father of all giants. And from his remains the gods carved Midgard, the realm of humankind, and they banished the surviving frost giants to the icy plains of Jotunheim.
But the jotunn have sworn revenge, and wise Odinn knows that their banishment will not last. Prophecy states that they will one day be free, and will wreak devastation upon Midgard, and slaughter the Aesir. This fateful day is called the twilight of the gods: Ragnarok.
Many lifetimes have passed. Now, the forest of Jarnvidr has been struck by a winter harsher than anyone can remember. Trolls and wolves stalk the night, trade caravans disappear in the cold, and former neighbors turn against each other. The people ache for spring, but see no end to the frost and snowstorms. With fearful whispers, they wonder if the jotunn have at last returned, and if the end of the world is at hand…
In desperation, the jarl of Jarnvidr has called for a Heroine, to stand against the forces of frost and put an end to the lasting winter. Her might, sorcery, and cunning may be humanity’s last resort. Are you up to the task, or will you die trying?
The Heroine's Quest team consists of the following people:
|
Pieter Simoons | Story and Script |
Corby LaCroix | Lead Artist and Animator |
Dmitrii Zavorotny | Art and Animation, Music |
Elissa Ng | Art and Animation, Voice direction |
Matthew Chastney | Music |
|
Additional art | Mike Allard Love Fagerstadt Ulrike Kleinert Karen Soroe Sara Welland |
Additional coding | Ivan Mogilko Michael Rittenhouse |
Voice actors | Nikkita Bradette Karen Hayman Ben Wilk River Kanoff Anthony Sardinha Amber Leigh Dreux Ferrano Jr.
Jonathan Cooke Mikel Dever Edwyn Tiong Tim 'Bulwark' Pedersen Michael Rogel Darcy 'Kamuro' Maguire Robert S. Benjamin
Mads Lindegaard B. Poulsen Patrick Walker Jessica 'Tomoyo Ichijouji' Warner Elissa Park Brittany Williams Tom Wilson Rebecca McCarthy |
Testing | Selmeci Bela Vaclav Sahula |
Linguist | Gunilla Gustafsson |
AGS created by | Chris Jones |
Inspired by | Corey Cole Lori Ann Cole Robert Engels Johannes Gehrts Edvard Grieg Snorri Storlusson Richard Wagner |
|
Heroine's Quest v1.21, updated as of 2014-05-04; Windows executable:
Linux versions are under construction and expected in summer 2016; Mac and mobile/tablet versions are under consideration. We'll keep you posted.
Please support our project with a donation!
Q: I'm stuck in the game!
A: Please visit our forums, using the button to the lower left, and ask for advice.
Q: What resolution does the game play in?
A: The game uses the 320x200 resolution traditional to classic adventure games.
Q: What system will the game run on?
A: The native system is Windows, although a Linux and Mac version will likely be available early in 2014.
Q: What classes does the game feature?
A: You can play as a warrior, a sorceress, or a rogue. It is also possible to create a hybrid character
with skills from multiple classes.
Q: What is the battle system like?
A: Expect something new. We are not copying any of the existing systems, although it will play in a
familiar fashion.
Q: What is "The Legend of Fair Spring"?
A: It is a different game that was canceled several years ago. Our team members Corby, Dmitrii, and Love were working on it.
Q: What engine does the game use?
A: Adventure Game Studio, AGS for short.
Q: What program is the art drawn in?
A: Adobe Photoshop CS.
Q: How big is the game?
A: Approximately 450 megabytes.
Q: When will the game be released?
A: Christmas day, 2013. That means it is available right now!
Q: What should I do if I have other questions?
A: Feel free to visit our forum and ask them there.