Again, what I don't like about the system is the dice mechanic. A step bonus is a nice-looking idea, but logically it doesn't make much sense, as the first step (d4) gives you a 2.5 point bonus on average, the second thru fourth steps add a single point only, then step five gives you an additional plus four, and step six and up plus ten. Also the concept of levels is weird at best and there's really not much point in specializing in a skill if you can take a broad group instead.
On the positive side, the game is balanced and there's a lot of detail to play with, especially as there's a lot of skills. On the whole it is a good game, even if they stole most of the background from other science fiction roleplaying games.

Alternity is a registered trademark of TSR, Inc, now owned by Wizards of the Coast Ltd.
Wizards homepage Index